Skedsmokorset Spillforening: SLA Industries - Project: All Blue - Skedsmokorset Spillforening

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SLA Industries - Project: All Blue Gi emnet karakter ***** 4 Stemmer

#51 Bruker er logget av   Harms the Hacked 

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Postet 06/05-2012 - 14.44

Vis innleggZ4karum sa den 05/05-2012 - 00.30:

  • Syndicate (Betyr "gruppe" nærmest. Google it, hvis noen gidder)


Jeg stemmer for denne!Postet bilde



Mvh

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#52 Bruker er logget av   Harms the Hacked 

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Postet 06/05-2012 - 14.44

Vis innleggZ4karum sa den 05/05-2012 - 00.30:

  • Syndicate (Betyr "gruppe" nærmest. Google it, hvis noen gidder)


Jeg stemmer for denne!Postet bilde



Mvh

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#53 Bruker er logget av   Dane_VII 

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Postet 06/05-2012 - 14.48

Laster opp noen Postet bilde av "Sin" iløpet av uka!
.. så vet man det.
'Say Jar Jar Binks is an abomination. Say it!'
~Wade 'Deadpool' Wilson
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#54 Bruker er logget av   Wolf 

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Postet 06/05-2012 - 21.57

Jeg vil også legge ut bilder av min karakter. (Mikkel og Hanna, dere vet at jeg og Erik er med i gruppa deres right? siden dere ikke gir noen respons på innlegene våres....)

Den graverte colt phytonen er en Blitzer. Og Morgan har ingen lysende øyne eller vampytenner :)

Vedlagt(e) fil(er)


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Because everyday is just another nail in the coffin.
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Must do impossibru Barrer rorru!
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#55 Bruker er logget av   Dani 

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Postet 07/05-2012 - 10.54

Session #3 (part 2):
Characters Presen: Bloodlust, Ecstasy, Sin, Tarki.

Backstage Interview:
When the rehersal was done, and the applause settled, the operative met in the foyer. Bloodlust called inn on the Headset Communicator, and met up outside the closed cinema. He spotted one of the young girls in the closest ally, and desided to follow. The stormer entered the building, and had a look around. Tarki and Ecstasy were met with the girl who hurried back, and told them that there she had seen a stormer - probably here to kill them. Disappearing into the main hall to tell the rest of her gang, who decided to go backstage to their changeing room. Tarki got Bloodlust to the foyer and updated him about the situation. They decided to meet the Mama's Boys backstage. After entering the noe empty cinema hall, they found two doors leading backstage. They split up in two groups and went for the doors.

Sin and Ecstasy entered the changing room where they met the children - two armed guards, one uniformed, the other wearing a hockey mask, a pair of 9 year old twins, a 14 year old girl with a hangun, Freddy the burned actor and a large, pink, bunny doll. As Freddy approached them to speak, Sin interrupted him with an intimidating shout, demanding to know the location of Mama Krutch. The girl with the handgun got scared, firing to shots with her pistol through his Deathsuit. Freddy got real angry about the girl firing at the operative, and punished her by cutting her hand clean off with his MAC Knife and stopping the bleeding with a Kickstart. While she was crying out in pain, Bloodlust and Tarki came rushing inn. The two guards got startled and pointed their SMG's at the stormer. Bloodlust was not impressed, drawing his BLA Blitzer and telling the guards that they couldn't har him with those guns. The two guards anwered by immediately opening fire. With their 10mm bullets ricochetting off his PP9 HARD armor, Bloodlust blew the uniformed guards head away with a round of 12.7mm HESH. As bits of brain, hair and blood were dripping from the roof, the shaktar didn't hesitate to attack the guard with the hockeymask. Tangeling a few seconds, getting shot through the foot in the process, Tarki ended up ripping the SMG out of the young mans grip. As Ecstacy grew into an ebb-beast, Bloodlust charged Freddy from behind, before he even got to reacht. He picked him up, slamming him to the wall, kneeing the young kid, breaking his leg on several places. The stormer pushed his blitzer in Freddys face while holding him effortlessly by the throat with his left hand. He asked him where Mama were at, and ended up headbutting him in the face as the twins panicked, drawing small guns, firing at him. As Freddys head got crushed as a rotten egg, the ebb-beast grabbed one of them by the hand, scaring the hell out of her. Her twin got shot in the leg by Sin who had drawn his trusty FEN 603. Ecstasy quickly gave her a shot of Kickstart to stabilise her. The unharmed twin screamed in panick, and fainted of all the trauma.

The Ultramarines picked up the twins, the hockey masked guard and the handless girl, and took them to the cinema hall for interrogation. Tarki and Bloodlust interrogated/tortured the handless girl in a grusome manner. The already scared, handless girl got talked to, two fingers from her severed hand got eaten by the stormer in front of her eyes, she was dowsed in gasoline, threatened to be eaten, burned alive, clawd at her stump, stripped clean of clothes and stared at. Dispite all the horrible interrogation-tectiques, the young girl was more scared of being eaten by Mama Krutch. As Tarki picked her up, the girl drew the operatives FEN 603 and shot herself in the head, instantly killing her. As Sin interrogated the young man with the hockey mask, he struck a deal with him by letting him go in exchange for an adress to Mama Krutches hideout. Bloodlust didn't care much for handeling the twin girls, and decided to crush them with his powerful hands. Ecstasy whent into an uproar and scolded Tarki and Bloodlust for being psychotic brutes with no human emotions and regard for life of small childre. He told them he was filing a complaint against both of them along with his daily report. Still in ebb-beast he said: "Even though I am the one with a form of a monster, it is you who are the true monsteres here!" Returning to his ebon form, Ecstasy left the grousome scene at the cinema. Shrugging their shoulders, Tarki and Bloodlust collected the SMG's. Sin heard a discret mechanical swirl from the pink bunny doll in the changing room. He opened it up and found a live-streaming video camera in the dolls head. Bloodlust pointed it toward his face and threatened Mama Krutch in case she was watching. Replaying the dataslug in the recorder, they also heard the voice of an unknown person talking with Mama's Boys just before Sin entered the changing room. Leaving the childrens body for the rats, they returned to their home to file complaints and write their daily report to recieve their 55cretits. Bloodlust gave the dataslug with the recordings to George, a 3hird Eye News employee covering the squad.

XP Reward:
Bloodlust: 1XP for the session; 2XP for roleplaying; 1XP contributing to Hunter Sheet progression; 4XP TOTAL
Ecstasy: 1XP for the session; 3XP for roleplaying; 1XP contributing to Hunter Sheet progression; 5XP TOTAL
Sin: 1XP for the session; 3XP for roleplaying; 2XP contributing to Hunter Sheet progression; 6XP TOTAL
Tarki: 1XP for the session; 2XP for roleplaying; 1XP contributing to Hunter Sheet progression; 4XP TOTAL

Note from GM: Tarki and Bloodlust supried me in the interrogation scene. As this is the first time they show this side of their character without any former warning (no psycosis disads), they were both given Disadvantage: Psychopathy Rank 2. Miewyn sendt in a complaint and a request for squad transfer in demonstration to the reported children slaughter.

Dette innlegget er endre av Dani: 08/05-2012 - 10.35


Does not roll for damage, only death!

-D20
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#56 Bruker er logget av   Dane_VII 

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Postet 07/05-2012 - 12.22

Vis innleggWolf sa den 06/05-2012 - 21.57:

(...)
(Mikkel og Hanna, dere vet at jeg og Erik er med i gruppa deres right? siden dere ikke gir noen respons på innlegene våres....)
(...)


Ja det vet jeg ;)
Har bare ikke vært noe særlig aktiv på forumet før nå! :)
Er forsåvidt ikke noe særlig å svare på heller :P

Dette innlegget er endre av Z4karum: 07/05-2012 - 16.07

'Say Jar Jar Binks is an abomination. Say it!'
~Wade 'Deadpool' Wilson
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#57 Bruker er logget av   Noggi 

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Postet 07/05-2012 - 22.57

Is true. jeg har bare sagt at jeg vil være med så ikke dra meg inn i dette Ziener!


Jeg stemmer for Blue Rain da det høres mindre ondskapsfullt ut en mye av de andre forslagene.

Men er jo barnemordere på gruppa da så man får jo det man betaler for :p
Postet bilde
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#58 Bruker er logget av   Dane_VII 

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Postet 08/05-2012 - 00.54

Kjempefan av referatene Dani! Postet bilde

Keep it up!
'Say Jar Jar Binks is an abomination. Say it!'
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#59 Bruker er logget av   Dane_VII 

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Postet 08/05-2012 - 01.49

Her er et Full Body og Portrait av Sin Spades.
Postet bilde

Ps. Bildene er crazy store! Sorry.

Vedlagt(e) fil(er)


Dette innlegget er endre av Z4karum: 08/05-2012 - 01.51

'Say Jar Jar Binks is an abomination. Say it!'
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#60 Bruker er logget av   Dani 

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Postet 08/05-2012 - 06.51

Det må sies, bildene av Sin er utrolig kule! :D
Har jeg lov å eventuelt legge de ut på det andre SLA forumet?


Session #4 :
Characters Presen: Bloodlust, Light, Morgan Masterson.

Introduction to new members of "The Ultra Marines":

Morgan Masterson: Born and raised in Downtown, Masterson was clever enough to keep himself out of problems with local gangs and soft companies. He grew up knowing how to deal and sweettalk both freiends and enemies. In his twenties, he got a daughter. Her mother died, and Morgan had to do his best to raise his daughter, protecting her from the worst side of downtown. Skilled at protecting his daughter he did various odd jobs and gambled in his sector to earn money. In his forties he decided to use his talents in getting a job as an operative within SLA Industries. Dressed as a sheriff in trenchcoat, hat and driving his heavy motorcycle, Masterson whent to SLA's academy. Two year after, he completed his investigation & interrogation training packadge and joined Project: All Blue.

Light: This blue-eyed ebon had been working as a doctor for a few years before joining SLA Industries, picking the medical training packadge. This somewhat impulsive and never hesitant doctor can heal most damage in a person short of organ injuries. He rarely speaks out loud out in the field, using his Headset Communicator on "silent mode" within his squad. With his bright white Deathsuit completely covering his body, his eerie silence can make most civilians nervous. Armed with a trusty GA50 'Finisher' Assault Rifle, he is ready to join the SLA project in making Mort City safer for civilians.

Note from GM: As Tarki, Sin and Ecstasy is not present, they continue to check out the adress given to them at the cinema. They will during this session continue searching for Mama Krutch and the Mama's Boys. Miewyn got transferred to a more child-friendly squad and two new members - Light and Masterson got added to the collective of operatives.

Wishing for a Shooting Star:
09AM, the two new additions to The Ultra Marines met up with George, the 3hird Eye News employee and their squadleader, Bloodlust. Still cleaning his equipment from blood, brains and fragments of bones, the stormer met the ebon and human with open arms (in a friendly way). He brought them up to date about their BPN and current Hunter Sheet. After reviewing the reports by the rest of the squad, they decided to gather more information about the Road Burners.

They found a total of five parks for scating and blading. Spreading out to cover as many locations as possible, they ended up with different results. On his first location, Bloodlust scouted a park from a rooftop, but when he approached them for some questions, they ran of - recognizing the childkiller. On his second location, he met a pair of kids he bribed with a few unis for letting him know if they saw any Road Burner activity. Light, dressed in regular clothing, not showing of his Deathsuit, he infiltratet one of the competing hockey-skating groups. Well spoken and familiar with street etiquette, he posed as a rich guy looking for a good time. He betted some money on the hockey team named Golden Cats, and got invited to their mach and party later that day. Masterson interviewed a rather peaceful bunch of kids, bribing them with a few unis, and tricking the kids to revealing one girl with more information about the gang. Unknowing, the girl snuck away on rollerblades with Masterson in quick pursuit.

Pursuing at foot, Masterson was about to loose the girls train through some alleys. He encountered a pair of hobos, and the one with the CAF assault rifle who pointed him in the right direction for a few unis. The girl had discretely entered one of the buildings in the ally. Waiting for backup, Bloodlust and Light arrived with a taxi shortly after, and joined the investigator. Discussing their approach on the streets, they saw the CAF armed hobo sneaking by. Bloodlust got irritated, something that threatened the jumpy hobo who fired a short burst of CAF into the stomers chestplate. The stormer punched after the hobos face with his Mutilator Fist, which just barely misset, making the hobo run away.

Digging Deep
Masterson checked out the building first, sneaking in with a hand ready to quickdraw his BLA Blitzer. The basement floor of the building was dirty, leading to a large washingroom. A hidden hatch, lead further down to a concrete bunker-like complex. Masterson found a skating pitt with empty rows of chairs circling it. A DJ's booth in the corner, and bloodstains bore proof of this are being actively used for illegal fighting a few months ago. Following a tunnel, he found an opened bunker-vault. Loud music ecchoed through the tunnel, and the guard told Masterson to forget he ever saw the place, bribing him with a few unis. Without blowing his cover, he cam back out to the rest of his team.

They waited at the end of the alley for å while for the girl to emerge. Thirty minutes later, the door opened and the girl came skating in the ally. Bloodlost did't want to let the girl slip away and quickly ran after her. As he passed the moaning hobo, he got shot a few times in the back, and the panicked girl tripped over some bags of garbage. Masterson tried to be as non-threatening as possible toward the hobo, and took a second look at the hobo, who moved and acted like he had some former Shiver-training. Masterson also spotted a large, illegal handcannon hidden underneath the mysterious hobos rags. As the moaning hobo covered him, the investigator walked over to Bloodlust who stopped the scared girl. Interviewing the girl, revealed that she was getting payed for letting a group of people know if operatives were asking questions about the Road Burners. She told them that the people she gave information to were the one who supplied the Road Burners with jet fuel for their skates. In the end, they let her go, unharmed.

The three operatives decided to check things closer, and choose another tunnel leading away from the skating pit in the bunker complex. They found an illegal gun-worshop and shop. Behind a long bulletproof glass, shelves filled with electronic and mechanical parts filled the room om the other side. A few armor capsules, workbenshes and a few modified guns lined the walls. A dirty human, dressed in a leather apron and a welding mask were working on a pump-action shotgun. Mastersons trained eye spottet several dog-sized camera-robots hidden on various shelves and dark corners of the room. Twelve of them in total, it was clearly products of the soft company TekTrex. The gunsmith behind the glass spotted the operatives and offered to sell wares. He got threatened, but didn't seem to scared of the operatives, feeling somewhat confident about his protection. Evaluating the threat, they decided to return to the surface and report this blackmarked shop to Candace, the BPN contact. Back on the street as they planned their next move, a loud sound came from the street. As a person in grey blocker came skating through the street in high speed using his jet-skates, Bloodlust and Morgan immediately reacted, drawing their FEN 603. The stormer fired a HEAP bullet straight in the skaters thigh, piercing his thin armor, blowing away a fistful of tissue and bone. Driving at a speed of about 200km/h, hitting the front of a civilian car and bouncing over it, sliding a few meters against the wet concrete. Definetly dead from crashing in such a high speed, the operatives called in Shivers for clean up.

On the Run
The commotion and obvious presence of SLA, made the operatives belive that the jet-suppliers could go into hiding. Bloodlust rushed back underground to the vault-door, which now were closed and locked. Light folded on top of a nearby building and spotted three black vans being loaded hastily and driving off. Folding after one of the vans which immediately splitt up, Light ended up in the drivers seat. The surprised mercenary driving the vehicle used one hand to struggle with the ebon sticking a Finisher in his face. Struggeling in the front of the car, mounting the driver, getting shot at through the wall from the other mercs in the van, finaly crashing in a building, Light flew out the window. Mostly unharmed, he quickly folded inside a building, looking at the dead driver. Smokegrenades whent off, and a group of six mercenaries, half of them injured, carryin weapon cases in their escape toward the closest ally. Firing a few AP rounds in the mercs back, they took cover depper in the ally. Folding on the roop near the ally were the mercs fled toward a manhole, Light droppet three of them with his assault rifle. The mercs gave the ebon a full burst from a FEN Gunhead straight in his chest, rendering him unconscious on the rooftop. A few minutes later, Morgan found him, and called for Shivers to assist and clean up the area. Bloodlust found blood in the sewers, but the dark, moist, stinky, filthy and rat-filled tunnels was not particularly inviting as he wasn't a competent tracker.

Light woke at the Shiver-station, quickly healing himself of all damage, thinking back at the traumatic experience of nearly being shot to death. After returning home, he returned to the hockeyplayers he earlier had placed a bet on. Golden Cats crushed Red Bulls in the rollerblade hockeymach, and joined them at a party a few blocks away. Blending inn with the rich kids, he learned that the captain of the Golden Cats was in fact an officer at The Voodoo Gang.

Bloodlust recived an anonymous phonecall about someone who was willing to sell him information about the local gangs. The stormer offered 500unis, and went alone to the meetingplace, at a mostly empty park, under a bridge. He was only armed with his FEN 603 and PP9 HARD Armor. Four coatwearing humans came walking toward him from either side under the bridge. They stopped ten meters away from him, one of them approaching him, tossing a brown envelope to him. Inside the envelope, there was a taunting picture of Mama Krutch with writings on "Die scum". Immediately the Mama's Boys liftet up SMG's and shotguns's, opening a hail of fire at the stormer. Bloodlust droppet tree gangmembers and injured one with his FEN 603, but in the end, his armor gave in, being shot to pices. The amount of were repeatedly piercing through his body, and everything went black for Bloodlust. Thirty minutes later, Shivers called Morgan to make him get into sentrum of the sector. Bloodlust had been hung by his legs with a thick wire, attached to the top of a lighting pole. Taunts, threats and humiliating quotes been tagged on his armor and local reporters were on site, filming and taking pictures to.

Tuesday Hangover
After LAD had picked up the stormer, barely rebuilding his shattered spine and extensive tissue damage, Bloodlust was deep in debt after the medical bill. Temporarily pawning his BLA Blitzer he recived a loan of 300c for repairing his armor and equipment from a sanctioned SLA Financer. With Bloodlusts defeat already printed in the local newspaper, Light and Masterson returned to the sewer where they lost their trace a few hours ago. Neither of the operatives were skilled at tracking, and the traces had long gone cold. They encountered the mysterious hobo after poking about in the sewer for half an hour. Apparantly he was willing to aid them, and could somehow follow the trace by sniffing around as a bloodhound. After an hour of avoiding several sewer-hazards, the operatives was lead to a sewer-maintenance quarter, which obviously housed the mercs. As the hobo left, they called Bloodlust, who just had repaired his armor and arrived shortly.

The operatives assaulted the mercenary hideout. Light threw in a flashbang with Bloodlust storming inn after, setting off a jumping mine, and receiving nine CAF shots to his chest. Biting his teeth together, he focused on the three mercs in the room. With two of them flashed, the third one recived a 10mm HEAP to his forehead, blowing most of the backside of it to pieces. One of the other mercs blindfired at the stormer with a FEN Gunhead, sending a few bullets in his chest. Quickly disarming the remainding two mercs. After interrogating them, they were obviously only the middlemen supplying Road Burners with jetfuel, and various weapons to different buyers. They agreed to show the operatives the hideout for the gang if they let them go. The operatives agreed.

Note from GM: Currently I am experimenting with an untraditional roleplaying-technique. All my player can choose between using either Lasting Consequence or Deadly Consequence. Deadly Consequence is how most traditional RPG-systems work, adding the possibility of a characters death as usual. If your character die, you'r dead (not counting LAD/ebb) and you have to make a new character to play with. With Lasting Consequence, you never die. In stead, you get hurt in some way, and have to continue playing with the trauma. This can be physical, mental, social or an appropriate disadvantage. This often gives the character interesting roleplaying oppertunities. Light technically died from bloodlust, but because of his Lasting Consequence mode, he survived with Monophobia (Fear of beeing alone) Rank 2, after attacking the mercs singlehandedly. Bloodlust technically died from several gunshots, but instead got Bad Reputation (Publicity: Defeated) Rank 2 after being strung up by Mamas Boys. It's going to be interesting to see how this experiment works.

XP Reward:
Bloodlust: 1XP for the session; 2XP for roleplaying; 2XP contributing to BPN progression; 5XP TOTAL
Light: 1XP for the session; 2XP for roleplaying; 3XP contributing to BPN progression; 6XP TOTAL
Masterson: 1XP for the session; 3XP for roleplaying; 2XP contributing to BPN progression; 6XP TOTAL


Her er bildene litt redusert.

Vedlagt fil  Sin Body.jpg (244.73K)
Antall nedlastninger: 96Vedlagt fil  Sin Portrait.jpg (168.76K)
Antall nedlastninger: 94

Dette innlegget er endre av Dani: 08/05-2012 - 16.35


Does not roll for damage, only death!

-D20
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#61 Bruker er logget av   Dane_VII 

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Postet 08/05-2012 - 12.46

Vis innleggDani sa den 08/05-2012 - 06.51:

Det må sies, bildene av Sin er utrolig kule! :D
Har jeg lov å eventuelt legge de ut på det andre SLA forumet?


Det kan du vett! Postet bilde
og, tusen takk! Postet bilde

Gir du en link når du har post'a? ^^

Dette innlegget er endre av Z4karum: 08/05-2012 - 14.13

'Say Jar Jar Binks is an abomination. Say it!'
~Wade 'Deadpool' Wilson
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#62 Bruker er logget av   Dani 

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Postet 08/05-2012 - 16.44

Vis innleggZ4karum sa den 08/05-2012 - 12.46:

Vis innleggDani sa den 08/05-2012 - 06.51:

Det må sies, bildene av Sin er utrolig kule! :D
Har jeg lov å eventuelt legge de ut på det andre SLA forumet?


Det kan du vett! Postet bilde
og, tusen takk! Postet bilde

Gir du en link når du har post'a? ^^

Nå skrev jeg et innlegg på SLA-forumet og la med de to bildene av Sin. Gir tilbakemelding på hvordan det blir mottatt.
Hadde vært kult om du kunne ha laget et bilde av Sin der han hadde på seg Deathsuiten sin. ;)

Does not roll for damage, only death!

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#63 Bruker er logget av   Dane_VII 

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Postet 08/05-2012 - 17.05

Vis innleggDani sa den 08/05-2012 - 16.44:

Vis innleggZ4karum sa den 08/05-2012 - 12.46:

Vis innleggDani sa den 08/05-2012 - 06.51:

Det må sies, bildene av Sin er utrolig kule! :D
Har jeg lov å eventuelt legge de ut på det andre SLA forumet?


Det kan du vett! Postet bilde
og, tusen takk! Postet bilde

Gir du en link når du har post'a? ^^

Nå skrev jeg et innlegg på SLA-forumet og la med de to bildene av Sin. Gir tilbakemelding på hvordan det blir mottatt.
Hadde vært kult om du kunne ha laget et bilde av Sin der han hadde på seg Deathsuiten sin. ;)


Han har forsåvidt det på bildet. Men det er litt lite synlig.
Kan gjøre et nytt forsøk å lage den litt annerledes!
'Say Jar Jar Binks is an abomination. Say it!'
~Wade 'Deadpool' Wilson
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#64 Bruker er logget av   Dani 

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Postet 08/05-2012 - 21.26

Tenkte kansje du kan lage ett bilde hvor han har den som et synlig muskellag tettsittende på kroppen. Tenker på når den er tung og buffet, så får det deg til å bli en del større. Så langt sier folk at bildene er "Shiny" og "Very nice". :)

Does not roll for damage, only death!

-D20
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#65 Bruker er logget av   Dane_VII 

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Postet 08/05-2012 - 22.33

Vis innleggDani sa den 08/05-2012 - 21.26:

Tenkte kansje du kan lage ett bilde hvor han har den som et synlig muskellag tettsittende på kroppen. Tenker på når den er tung og buffet, så får det deg til å bli en del større. Så langt sier folk at bildene er "Shiny" og "Very nice". :)


.. Shiny.. Vet ikke om det er et komplement når det kommer til S.L.A. Haha!

Ja! Var det samme jeg tenkte! skal se hva jeg kan få til! ^^
'Say Jar Jar Binks is an abomination. Say it!'
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#66 Bruker er logget av   Henrik Bjørhall 

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Postet 09/05-2012 - 10.58

Brukt XPen til figuren min. Økte Auto/support fra 2 til 3, og strength fra 13 til 15, håper dette går greit da det er XP jeg har samlet sammen fra 3 sessions:)
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#67 Bruker er logget av   Dani 

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Postet 09/05-2012 - 11.29

Vis innleggHenrik Bjørhall sa den 09/05-2012 - 10.58:

Brukt XPen til figuren min. Økte Auto/support fra 2 til 3, og strength fra 13 til 15, håper dette går greit da det er XP jeg har samlet sammen fra 3 sessions:)
Det går greit så lenge du hadde 13XP å bruke. :)

Dette innlegget er endre av Dani: 09/05-2012 - 12.47


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#68 Bruker er logget av   Harms the Hacked 

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Postet 10/05-2012 - 00.21

Vi hadde en liten stemme runde i dag om gruppenavn for å se hvor folk mente. Dette var resultatet;
4/4 stemmer for Syndicate (Mikkel, Henrik, Ole og Hanna som stemte over)
Hva mener dere andre?^_^ Kanskje dere neste session kan diskutere det in/out of game?:)
Mvh

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#69 Bruker er logget av   Noggi 

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Postet 10/05-2012 - 11.46

Når 4 av 6 har stemt for syndicate så er det ganske satt i stein.
Postet bilde
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#70 Bruker er logget av   Dani 

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Postet 10/05-2012 - 12.56

Vis innleggNoggi sa den 10/05-2012 - 11.46:

Når 4 av 6 har stemt for syndicate så er det ganske satt i stein.

Det er bare for at dere skal få følelsen at det blir demokratisk valgt! XD


Session #5 :
Characters Presen: Bloodlust, Ecstasy, Sin, Tarki.

Introduction to new members of "The Ultra Marines":

Note from GM: As Light and Masterson is not present, they continue to check out the Road Burners hideout, guided by the previously caught merc. Ecstasy, Sin and Tarki return home after spending 24hours in Downtown Sector 373, and several of it's sub-levels. SPOILER WARNING- This post include GM-only info from Hunter Sheet - Part 1 -> Mama Krutch. I will therefore mark that specific part with spoiler alert.

Day 3 - The Plan:
At 1PM at the All Blue collective home, Ecstasy, Sin and Tarki informed Bloodlust about their findings from downtown. Mama's Boys were holed up at an orphanage in Sub-level 2, at a markedplace called Butcher's Ally. The markedplace was about an hour and a half with public transport from the collective home, as it neighboured their current sector. They spoke about Mama Krutch and Smiley, who both were singling out squadmembers, and had to be dealt with. Ecstasy and Bloodlust traveled downtown toward Butcher's Street to check things out. Sin and Tarki traveled toward the cinema in sub-level 2 where they had their previously encounter with Mama's Boys.

Act 3 - Requiem:
Tarki was walking much of the distance to the cinema. She was hoping to lure Smiley into attacking her, so she could finish him off. Sin was shadowing her from the rooftops as they had previously planned, to aid in defeating the prop. The abandoned cinema was as they had left it. Tarki ripped open the security fence covering up the front entrance. She entered the foyer, and continued to the main hall. More than a hundred rats were gnawing vigorously on the carcasses of the previously murdered children. Continuing to the changing room, dead Freddy had his legs and fingeres already eaten by the rats. As Tarki looked around, she heard someone entering the main hall. Sin was standing in the rain on top of a building on the other side of the road from the cinema, and had not seen anyone entering the building from the front.

Tarki heard three people talking. One of them, an angry woman sounded pissed off as she saw the dead girls. As Tarki called Sin to inform him about the situation, she heard one of the persons in the main hall picking up parts of her message, putting them on alert. The shaktar tried to escape through a second door in the changing, but found it locked. Trapped, she kneeled down in the corner of the room, aiming her FEN AR at the door. Soon after a person wearing a blocker, armed with a shotgun, entered the room carefully. Hidden in the shadows, the shaktar fired a bullet straight through his forehead with deadly precision. Hearing the gunshot from across the street, Sin folded into the cinema and rushed to the main hall. In the mean time, Tarki encountered a hulking brute, protected by a piecemeal armor. With great power behind his haymakers, the tiles on the wall got pulverized when he missed. Both of them brawled, punching eachother with mighty haymakers and jabs. But as the brute obviously were on combat drugs and the scout wore power armor, they could do nothing but bruise each other. In the end, the brute drew a old, dirty powersword. With to mighty chops, he severed Tarki's arm. Barely holding it together, the shaktar drew her FEN 603, firing several hollow-points into the floor, walls and roof. In the end the brute pierced the operative's stomach with his powerweapon, sending her bleeding to the floor. Picking it up and walking back to the main hall.

Sin entered the main hall, and just saw some large, fat lady, running across the stage, and out a door. Rushing after, he also saw the brute exiting the other door with a bloody powersword and a severed arm. Both charged across the stage. With two clean cuts in the brutes neck, his head, along with a chunk of muscles, were severed clean off. Sin now had a choice - save his teammate from bleeding dry, or to stop the obese lady from escaping. Sin chose to follow the lady, quickly folding after.

SPOILER START
Ma's Scolding:
Sin followed the lady in quick pursuit. Folding up a set of stairs up to the second flooer, he saw the fat lady crawling backwards. The hideous woman was dressed in a dirty, old and cheap coat, gurgeling threats, this was without doubt Mama Krutch. Sin approached with his scythe to finish her off. Barely doding the unexpected assault by Mama, the brain waister performed a backflip. As Mama straightened her back, she was far taller than expected. She threw of her ragged robe and revealed her nauseating, naked body. With hard scaly skin growing under several patches of scratched skin, her mutated muscles had replaced her fat long ago. Her fingeres ended in long black claws, and she was without doubt high on combat drugs. The scene was brutal. Mama Krutche ripped trough the hallway walls with ease, and brutally headbutted, clawed and manhandled Sin. Ever persistent, Sin evaded many of her attacks by folding behind her, wall-jumping and doding. Sin tactfully escaped Mama's strong choke-hold with a powerful smash. Mama's neck was opened with the scythe, and most of her face was torn open as well. But Mama was far stronger and faster than anything the brain waster had previous tangeld with. At this time, Sin's heavy deathsuit was hardened and took only bruising damage from Mama's attacks. But in the en, the deathsuit covering his face shattered in a hundred pieces. Following up by gnawing off a chunk of flesh from Sin's face, everything slowly faded out as he was rendered unconscious. Crawling on top of him and enjoying the fear and pain she had caused, Mama's Krutch enjoyed the raw flesh.
SPOILER END

Playground Visit:
Bloodlust, Ecstasy and the 3hird Eye News employee, George found Butcher's Street fairly quick. As it's name implied, this was one of the places to buy freshly butchered meat in downtown. Dirty stands, selling sewer-fish, carnivorous pig-meat and other strange meatlike substances lined the walls. The street was in fact a crowded ally, and Ecstasy checked out a weaponshop he found. With several guards protecting the shop, the old salesman offered the ebon a custom made 10mm revolver, with stock, scope and a barrel the length of a rifle. Ecstasy told him he would be back with the 2500 unis for he weapon.

Ecstasy checked out the orphanage in the end of the ally which had a large playground buildt in front of it. The busy playground had about 50 children form the age of 4-19 years. Some were playing as regular children in the rain, sitting on swings, using toys and such. Others were smoking, taking drugs, and a whole group were circled around a rat-fight, cheering on their favorite pet. A guard in blocker armor and an SMG were guarding the entrance. Dressed as a regular civilian, Ecstasy sat at a table near one of the meat-shops, offering him deep-fried rat-fetuses and some strong spirits, observing the area.

Bloodlust decided to check things out, and approached the playground in front of the orphanage. Walking up to the gate, demanding the guard to open, the guard seemed to recognize Bloodlust. A young, dirty girl in her twenties, dressed in striped stockings, miniskirt and a black and white top, came over to check things out. With a MAC knife in a scabbard, she injected a dose of Blaze UV into her arm. She told the stormer to not do any funny-business at Mama's domain, and pointed out the red-dot paint between his eyes. Bloodlust immediately took cover and fired a burst of HEAP in the drugged girl. This sendt her straight to the ground, missing half her torso. The other guard popped out a smokegrenade to protect the children. As the kids in the playground looked around to see what had caused the gunshots, Bloodlust casually walked away. About 3 seconds later, he felt an 8mm bullet ripp through his head, exiting through his mouthpart of his helmet.

Sticks and Stones:
With a mouthful of shattered teeth, the stormer took cover at a nearby building. George seemed pumped up, filming the siper at the orphanage and commenting on Bloodlust toughness. While Ecstasy tried to act inconspicuous, he informed Bloodlust about the location of the sniper. He had seen the rifleflash near a window in the orphanage in the fifth floor. Bloodlust fired with both FEN's while advancing back to the wall near the playground. Unsure if he'd hit the sniper, he prepared a fragmentation grenade and threw toward the window on the fifth floor. Missing only by halv a meter, the grenade bounced of the wall and fell down to the group of the still confused children. BOOM! Kid-bits all over the place. George filmed everything, catching Bloodlust on tape while throwing a second grenade, placing it perfectly in the window he previously missed. BOOM! Just for good measure, as he had seen earlier that a few guns around in the playground, he did not want to take any chances. A third grenade was thrown in group of children trying to escape in the building. BOOM! More bits flying about. As the dust settled, the crying of several injured children moaned through the terrified ally. The stormer searched through the orphanage, but could not find Mama Krutch. In the end, he didn't want to stick around for too long, picked up a few weapon and exited Butcher's Street.

Tarki woke up at a LAD hospital in Uptown. As she died, a heartbeat monitor had sendt a signal to LAD for pickup. She had lost a lot of blood, and a severed right arm. Thankfully it was done with a powersword, so it wasn't too expencive to stitch it back on. Growing a bit more fearful of exposing herself like she previously did to lure Smiley, LAD continue healing her wounds. Sin woke up at the Shiver stations hospitalbed, close to his collective home. Healing himself, his good looks had taken a hit as some muscles in his face had failed to heal, revealing parts of his skull. With a mental image of a mutant gnawing his face burnt into his memory, he couldn't shake off the slight unease he now felt toward mutants.

Note from GM: Besides the medical bill, Tarki recieved Paranoia: Rank 1 as I find it appropriate as she is slowly growing more paranoid. Sin had chosen Lasting Consequence, Mama left him with a seed of true fear to be spread among his fellow operative. Obviously not enough fear was spread about her gang. As Bloodlust continue to kill children, he get Bad Reputation: Childkiller Rank 5 (Formerly rank 2), now feared for his merciless actions. And yeah, his Disadvantage: Psychopathy Rank 3 was increased from rank 2. Despite the massacre, George got some nice action-footage with his Ronker Roller camera, hopefully editing it for some nice snippets for SLA-Tube (our version of You-Tube).

XP Reward:
Bloodlust: 1XP for the session; 1XP for roleplaying; 1XP contributing to Hunter Sheet progression; 3XP TOTAL
Ecstasy: 1XP for the session; 1XP for roleplaying; 1XP contributing to Hunter Sheet progression; 3XP TOTAL
Sin: 1XP for the session; 2XP for roleplaying; 2XP contributing to Hunter Sheet progression; 5XP TOTAL
Tarki: 1XP for the session; 3XP for roleplaying; 1XP contributing to Hunter Sheet progression; 5XP TOTAL

Does not roll for damage, only death!

-D20
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#71 Bruker er logget av   Noggi 

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Postet 10/05-2012 - 13.32

Jeg elsker at folk dør i hytt og pine. Hvordan faen spilte du Sla før?

Møtte folk opp med sånn 10 ferdiglagde karakterer også bare grindet du gjennom dem?
Postet bilde
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#72 Bruker er logget av   Dani 

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Postet 10/05-2012 - 13.37

Vis innleggNoggi sa den 10/05-2012 - 13.32:

Jeg elsker at folk dør i hytt og pine. Hvordan faen spilte du Sla før?

Møtte folk opp med sånn 10 ferdiglagde karakterer også bare grindet du gjennom dem?

Hehe, spilte SLA med en gruppe i Stavanger før. Folk var litt mer forsiktige der. XD

Hva kan jeg si, SLA er et dødelig system - bottom of line. :neneiNEI:

Men jeg ser jo poenget ditt. Teknisk sett har fire av spillerne så langt død. :cthulhu:

Dette betyr at hver spilling har en dødelighetsrate på 0,8 karakterer. XD

Dette innlegget er endre av Dani: 10/05-2012 - 14.15


Does not roll for damage, only death!

-D20
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#73 Bruker er logget av   Henrik Bjørhall 

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Postet 10/05-2012 - 14.45

Vi har lov til å spille i brettspillsbutikken om vi mangler sted, hørte du ikke har mobil for øyeblikket, dani.
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#74 Bruker er logget av   Dani 

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Postet 10/05-2012 - 14.49

Stemmer med mobilen. Sansynligvis blir det spilling hos Hanna på fredag, og hos meg på lørdag, men kommer med nærmere info i løpet av dagen.

Does not roll for damage, only death!

-D20
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#75 Bruker er logget av   Henrik Bjørhall 

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Postet 10/05-2012 - 14.51

Ingenting i dag? Vi har da 4 + deg og har sted?
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#76 Bruker er logget av   Dani 

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Postet 10/05-2012 - 14.53

Vis innleggHenrik Bjørhall sa den 10/05-2012 - 14.51:

Ingenting i dag? Vi har da 4 + deg og har sted?

Du må forstå at når spilling blir planlagt for uka, så må jeg ta i betraktning flere ting, som f.eks. kjæreste, jobb, hvem som spiller bra med andre og hvor folk kan spille etc. Så derfor blir det ingen spilling i dag.
Hadde vi alikevel spilt i dag, så måtte jeg nok ha ofret fredagen.
Dessuten, hver dag Bloodlust ikke får spille, er en dag barn på Mort får sove trygt. XD

Dette innlegget er endre av Dani: 10/05-2012 - 15.08


Does not roll for damage, only death!

-D20
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#77 Bruker er logget av   Henrik Bjørhall 

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Postet 10/05-2012 - 14.56

Forstår
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#78 Bruker er logget av   Dani 

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Postet 15/05-2012 - 07.23

Session #6 :
Characters Present: Ecstasy, Morgan Masterson, Sin, Tarki.

Note from GM: Bloodlust and Light are not present during this session. Light will continue to stake out the hideout previously pointed out by a mercenary. Bloodlust got swamped in paperwork for the massacre at the orphanage. I gave the whole squad Good Reputation (SWSS369 Shivers) Rank:3 and Bad Reputation (Child Killers) Rank: 2. They previously gave the SWSS369 (South West Suburbia Sector) Shivers some weapons "under the table" at the encounter with mercenaries. After Mama Krutch's Orphanage got attacked, she published the uncensored video from the massacre at the cinema. Mama also got her underground contacts to print a newsbill about child-massacres by The Ultra Marines.

Cleanup:
7PM, the group met at the briefing room at their collective home. They discussed their squad leader and his recent actions. Ecstasy didn't approve how he had handeled matters. Masterson also criticised the stormer for his inability to lead, after working with him earlier. They also wanted to change the squad name. After they voted for "The Syndicate" and sendt an e-mail to the other members for their opinions. At the moment, they decided to continue their work on the BPN. Tarki also mentioned her concern about being hunted by the prop Smiley. Masterson had to take a trip to Downtown, where he had been living with his daughter Jennifer before going to Meny. Jennifer had lost her shop to a small-time hooligan, and was currently living at the collective. Sin decided to join.

Tarki sat in the shadows in her office, looking out through the window. Rain hammered the area outside aggressively. The FEN Assault Rifle in her strong arms, comforted her. She knew Smiley could attack her at any time. After the trauma of getting her arm severed and almost dying, it didn't ease her nerves being on Smiley's hit-list. At one point, Jennifer came home from work, and made some food for herself, Ecstasy and her dad. A Flaming Wheel delivery man dropped of a pizza adressed for Tarki. As the shaktar had not ordered such fast-food, she stayed paranoid at her office.

After a two hours motorcycle drive to Downtown Sublevel 1, Sin and Masterson arrived at a dirty city block. Everything smelled rotten. The broken asphalt and buildings where lit up by cheap neon-lights from shady pubs and shops. The sound of gunshots, screams and thunder echoed faintly in the background. Parking their bikes outside and entering the seedy pub, Sin and Masterson were currently not showing any obvious signs of their operative status. It was a cheap and fairly quiet sportspub with a few pool-tables and about a dozen customers having a dring while watching sports on cheap TV-screens. After talking to the bartender, Masterson was invited to the pokergame in the backroom. Meeting Ronny, the guy who closed Jennifers shop, Masters made it perfecly clear what would happen to him if he troubled his family again. Winning a few hundred credits and showing off his BLA Blitzer made things pretty easy for Masterson. In the mean time, Sin were drinking with the female bartender who probably had burnt more rubber than highway 69. She held her liquor good, and won a few unis from the brain waster. Finishing up, with Ronny angrily exiting the building, the operatives drove back home.

The Challenge:
11PM the two operatives had returned home. Sin opened a pizzabox, revealing a sheet printed with a big, yellow smiley. While eating food, they recieved a brown envelope adressed to Tarki. The shaktar was sceptical about opening it, but as it started ringing they opened it up, revealing a cellphone. It was Smiley, challenging the shaktar to a fair duel. Not accepting the terms from the prop, Smiley grew tired and threatened to stalk and kill her whenever she least would expect him. The squad begun sending inn their daily BPN-report, and got scolded by Candace for only pursuing Mama Krutches hunter sheet and personal vendettas with props. With only Light recieving his daily payment of 55c, everyone in the team got a bonus of about 50c for turning in a few weapons, drugs and other stuff to Shivers earlier. Sin got contacted by Cloacked Division for new information on Mama Krutch, and was scheduled for an interview by an agent the next day.

Tarki were stressed by Smiley stalking her, and decided to end it. She whent out in the rain, alone after midnight. The shaktar found an empty abandoned building site and challenged Smiley by screaming out loud. As she saw a his illuminescent faceplate staring from the abandoned building, she started running after him, focused on settling it here and now. Playing hide-and-seek with the shaktar scout, the props maniacal laugh echoed through the building. With her IR vision spotting heat through the thin walls of each floor, she finaly found Smiley in the bedroom of an apartment. Charging inn, Smiley was waiting with his neon-yellow vibrosaber, dressed in his heavy DN power armor. The room also sported to videocameras, one in each corner, to film the event.

The battle was fearsome between Tarki and Smiley. Tarki landed a few powerful blows, but as the prop was protected by a medium power armor and hyped up on drugs, it barely bruised him. Smiley's callsign was to carve his opponents face with his custom vibrosabre, forcing a smile from one ear to the other on them. Still, Tarki wore a scout helmet, something Smiley had trouble piercing. Barely cutting through the helmet, the prop slashed the shaktar three times, one on each side of the earm and one in front, trying to finish her off with a stab through the helmet. Bleeding throug her "smile", Tarki desperately emptied a clip of hollowpoints with her FEN 603 at the prop, most of the bullets hitting the interior of the room. Being slashed across her chest and stabbed through her arm, Tarki started knocking Smiley toward the bedroom window. Suffering a world of pain through a hail of sharp cuts, she finally knocked the prop out of the window, snapping his foot on the concrete three stories down. Feeling the world fading around her, she bound her shaktar-band around her forehead, she dived out of the window, elbowdropping the laughing prop below. Stuck on Smiley's vibrosword, with elbow firmly placed in his face, Tarki felt her life ebb away. That morning an agent from Cloacked Division had an interview with Sin.

Revenge at a High Price:
Early thursday morning, George from 3hird Eye News woke the operatives at the collective. He informed them about Tarki was dead, and they were fast to the crime-scene. With shivers securing the area, it was obviously the work of Smiley. As Tarki was in debt to LAD at the moment, her transmitter was off-line. Sin proclaimed his intention about killing Smiley to the local press. Ecstasy, Sin and Masterson started searching for the prop. To the press, Masterson showed them his softpack of Coffin Cigarettes, showing only four left. He said "When the last cigarette is out of the pack, the last nail in Smiley's "Coffin" will be set. It didn't take them long to figure out how he had dragged his injured body back to Bad Mojo after a successful job - and medical care.

After bribing the guards with drugs, Masterson entered Bad Mojo, escorted to the VIP-booth by The Voodoo Gang. Inside, he met with the feared leader, Voodoo Man. Masterson wanted to buy Smiley to get his revenge, and Voodoo Man was intrigued. He asked the operative if he was willing to risk his life on getting his revenge. After agreeing, Voodoo Man took the operative Blitzer and unloaded five bullets on the table. He gave the barrel a swirl and pointed it at Mastersons face. "Klick!" Laughing about Masterson's luck, he handed the gun and ammo back, and told him Smiley was on the back side of Bad Mojo, in a van - reciving medical care. Slightly shaken by the near-death experience, Masterson was escorted outside to a large van.

A doctor exited the van, and Masterson whent in, alone. Smiley were lying, bandaged up after the encounter with the shaktar. His custom fasemask was still on, but his armor were in a heap on the ground. Masterson offered Smiley a Coffin Cigarette, the last one in the pack. Accepting the smoke, the prop lit it and asked what he wanted. Morgan answered with a 12.7mm HESH to Smiley's face. As bits fresh bits of brain, blood and skull covered the walls, the score was settled.

Introduction to new member of "The Ultra Marines":

Lust: This young and energetic brain waster crawes attention. Being direct, spontaneous flirtatious and playful, she loves sticking here nose where it does not belong. Trained as a scout, she is still an inexperienced young girl. Trained in marksmanship, stealth and observation and with a playful nature, she will be a fresh addition to the squad.

Down Below:
The group decided to continue working their BPN, searching the rest of the sector sublevels, five in total. Splitting in two groups, they spread out to cover more ground. Sublevel 3 was full of franchize businesses, industries and storage facilities. Most of the architecture was old, and many buildings and industries were abandoned. The local shivers had heard rumors about Dark Night using various empty buildings as hideouts and locations for their illegal weapon-sales. Sublevel 4 was full of cheap hotels, motels, businesses and mass produced building-blocks. The sublevel was so badly maintenanced that the area was filled with hobos, drug addicts and people wearing industrial protection suits. After recieving a tip about an off-limits capsule-hotel in the area, the whole squad meet to search the area. The Gutter Runners was rumored to have affected the area with pleague some time ago.

Sin and Lust scouted the area from the rooftops. Easily folding in position and looking down the courtyard, they spotted a dozen carrions creeping around on the balcony on the second floor. George pulled up his trusty camera, and Masterson walked together with Ecstasy into the open area. Twelve growling and drooling carriens came jumping down the balkony, surrounding the operatives and closing fast. Masterson sprayed down some carriens, and shot some with his BLA Blitzer while being clawed, thrown to the ground, stomped on and disarmed (both guns). Ecstasy grew a foot long set of claws, pulsing with ebb energy. Ripping through several carriens, his arm was locked, and the ebon was thrown to the ground. Protected by Deathsuit and a Blocker Body Armor, there was little the relentless pounding could do. While fighting the vermon on the ground, a greater carrien in picemeal armor and a mangler shotgun opened automatic fire on the operatives in the courtyard, luckily with little skill. Sin folded the courtyard, cut some carrion with his Flick Scythe, and folded to the greater carrien with his FEN Farjacket pump-pistol ready - blowing the beast clean in two bits. First supporting Sin with her standard sidearm, Lust folded to the courtyard and helped her fellow operatives with her MJ Power Katana from Orienta. A bit shaken after her first real fight, the brain waster girl took a minute to collect herself.

While Sin collected pieces of the left side carrienskulls on a steel-wire, Ecstasy searched the area. Opening a door to one of the hotel rooms, and to his amazement he saw a carrien dressed in a suit, operating a swithboard while smoking a cigarette, taking notes and watching internett on a laptop. He was obviously in the middle of some business negotiation as he said "No can do. You'r breaking my balls, Jim. Breaking my balls." As he noticed the operative, standing in his doorway, an erie silence filled the room. Simultaneously, both ebon and carrion panicked, started yelling and tried to escape the confrontation. The carrion drew a Blitzer from a drawer and started shooting wildly toward the ebon. Ecstasy dived to the floor, outside the room, 12.7 rounds blasting through the walls. Shortly after, the carrion had left through a fire-escape. They found a lot of rip-off corporate products in the room. They spoke with one of the carrions business contact on phone, a delivery service. Talking to the driver, he didn't seem to know anything about working with carrion, thinking the idea absurd.

XP Reward:
Ecstasy: 2XP for the session; 2XP for roleplaying; 1XP contributing to BPN progression; 1XP contributing to removing the Smiley threat; 6XP TOTAL
Lust: 1XP for the session; 3XP for roleplaying; 1XP contributing to BPN progression; 5XP TOTAL
Masterson: 2XP for the session; 3XP for roleplaying; 1XP contributing to BPN progression; 2XP contributing to removing the Smiley threat; 8XP TOTAL
Sin: 2XP for the session; 3XP for roleplaying; 1XP contributing to BPN progression; 1XP contributing to removing the Smiley threat; 7XP TOTAL
Tarki: 1XP for the session; 2XP for roleplaying; 2XP contributing to removing the Smiley threat; 5XP TOTAL

Dette innlegget er endre av Dani: 15/05-2012 - 08.08


Does not roll for damage, only death!

-D20
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#79 Bruker er logget av   Henrik Bjørhall 

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Postet 15/05-2012 - 13.02

Fantastisk rollespilling fra både Hanna og Ziener. Elsker måten du skulle "finishe" smiley, synd det ikke funket, men det hadde sikkert sett bra ut på kamera:P.

Also: 17mm pump pistol? Håper den er ladet med HESH!

Dette innlegget er endre av Henrik Bjørhall: 15/05-2012 - 13.03

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#80 Bruker er logget av   Dane_VII 

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Postet 15/05-2012 - 13.05

Vis innleggHenrik Bjørhall sa den 15/05-2012 - 13.02:

Fantastisk rollespilling fra både Hanna og Ziener. Elsker måten du skulle "finishe" smiley, synd det ikke funket, men det hadde sikkert sett bra ut på kamera:P.

Also: 17mm pump pistol? Håper den er ladet med HESH!


Hadde ikke så mye pææng igjen etter jeg hadde kjøpt den. Men jeg har da noen HESH ;D Sånn.. hvis det trengs! Postet bilde
'Say Jar Jar Binks is an abomination. Say it!'
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#81 Bruker er logget av   Dani 

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Postet 15/05-2012 - 13.52

Vis innleggZ4karum sa den 15/05-2012 - 13.05:

Vis innleggHenrik Bjørhall sa den 15/05-2012 - 13.02:

Fantastisk rollespilling fra både Hanna og Ziener. Elsker måten du skulle "finishe" smiley, synd det ikke funket, men det hadde sikkert sett bra ut på kamera:P.

Also: 17mm pump pistol? Håper den er ladet med HESH!


Hadde ikke så mye pææng igjen etter jeg hadde kjøpt den. Men jeg har da noen HESH ;D Sånn.. hvis det trengs! Postet bilde

Du kommer til å hate meg når carriens river deg i bakken, napper Farjacketen fra deg og skyter deg. :twisted:
Har for deres informasjon moddet litt på ting slik det blir en del vanskeligere å ta fra dere våpene som sist gang. Synes det var for lett. XD

Does not roll for damage, only death!

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#82 Bruker er logget av   Henrik Bjørhall 

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Postet 15/05-2012 - 13.54

"Litt" kjipt å bli skutt med 17mm ja, har er lei tendens til å.... drepe deg.
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#83 Bruker er logget av   Wolf 

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Postet 15/05-2012 - 18.05

Dey er på ingen måte viktig, men masterson fikk også 55cr npr de andre fikk kjeft...
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Because everyday is just another nail in the coffin.
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Must do impossibru Barrer rorru!
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#84 Bruker er logget av   Dani 

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Postet 18/05-2012 - 12.49

Grappling/Entangeling:
GM: Hei folkens, tenkte jeg skulle opplyse dere om farene rundt grappling, slik dere ikke blir overrasket neste gang dere møter en gjeng med carriens eller desperate sivile. Har lest ordentlig opp på det, og fylt ut de delene som mangler.
  • Angriper velger om de skal bruke Unarmed Combat, Martial Arts eller Wrestling når de grappler/entangler.
  • Angriper velger hva de sikter på: Head -4, Torso -0, Arm -1, Leg -3, Handheld weapon -1
  • Offeret ruller umiddelbart en "Compare Strength Roll" som er 2d10+STR(offerets)-STR(angripers). 11+ er suksess, 10 eller mindre er misslykket.
  • Konsekvens: Head = -5 visibility (blendet), Torso = prone (går i bakken), Leg = -3 til "Compare Strength Roll", prone (går i bakken lettere), Arm = arm unavaliable (låst arm), Weapon = weapon unavaliable (våpen desarmert eller tatt).
  • Offeret kan "Compare Strength Roll" en gang i hver av sine faser, uten å bruke opp handlingen sin.
  • Angriper kan bruke en arm "Compare Strength Roll" med -4.
  • Angriper og offeret kan kan bevege i gå-hastighet på sin tur om de vinner et separat "Compare Strength Roll".
  • Om angriper nylig har desarmert et offer og ønsker å bruke våpenet i sin neste fase, må den da rulle DEX -4 for å gjøre våpenet klart til bruk, eller bruke fasen på dette.
  • Har man trikset Choke, får man ikke -4 for å sikte på hodet.
  • Har man trikset Trap Weapon, får man ikke -1 for å sikte på våpen i hånda og man kan bruke en arm for å utføre handlingen uten -4 på "Compare Strength Roll".


Så neste gang når carriens kommer i horder, takler dere i beina, dekker for øynene deres, napper våpen fra dere og skyter dere med med deres egne våpen, så vet dere hvordan systemet fungerer! Dere må ikke huske alt dette, det er bare litt teknisk info for dere.

Postet bilde

Dette innlegget er endre av Dani: 18/05-2012 - 13.20


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#85 Bruker er logget av   Noggi 

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Postet 18/05-2012 - 14.16

Jeg vil stemme for at vi bare fjerner grappling fordi grappling ødelegger alle kamper uansett hvem som bedriver grappling.

+det grapple systemet er fælt og gjør alle kamper mye lengre.
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#86 Bruker er logget av   Dani 

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Postet 22/05-2012 - 08.43

Personlig synes jeg grappling/entanglement regler gjør spiller mer interessant, farlig og gir spillere og fiender valgmuligheter i kamp fremfor å bare enkelt skyte og slå. Jeg mener også at grappling/entanglement reglene på ingen måte er OP. Men jeg er bare GM, og kan ikke gjøre annet enn å anbefale reglene, og hvis gruppa ikke ønsker at vi bruker slikt system, så er det helt greit. Da kan dere i gjengjeld ikke forvente at dere kan "nappe" våpen ut av henda til sivile som skyter på dere, men må stoppe på dem på annen måte. :)

Does not roll for damage, only death!

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#87 Bruker er logget av   Wolf 

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Postet 22/05-2012 - 15.08

Jeg tror grappling reglene som er listet opp nå funker, som nevnt så er det greit å kunne ha valget om å desarmere fiender og legge de i bakken.
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Must do impossibru Barrer rorru!
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#88 Bruker er logget av   Noggi 

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Postet 22/05-2012 - 15.12

Jeg sa aldri at de var op.

Grappling har bare en tendens til å sakke ned kamp til slowmotion town.

Også å ikke kunne nappe våpen ut av sivile hender om vi ikke har grapple regler er tullete. Da sier man bare at kamptrent vinner over sivile. så får de som er kamptrente banke hverandre på litt mer kreative måter.
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#89 Bruker er logget av   Dani 

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Postet 23/05-2012 - 08.18

Det er notert Noggi, får se hva de andre sier. ;)

Her er en sneak peak på hvordan de nye shaktarene ser ut. Dette er fra onde shaktarer fra den åttende månen.

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-D20
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#90 Bruker er logget av   Henrik Bjørhall 

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Postet 23/05-2012 - 08.56

Can I have one?
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#91 Bruker er logget av   Dani 

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Postet 23/05-2012 - 10.16

Vis innleggHenrik Bjørhall sa den 23/05-2012 - 08.56:

Can I have one?

8th-moon shaktar doobries! Only 15c a piece!
Kick them around your apartment. Beat them into submission for pranking you, or just cuz you want to. XD
Make them beg for mercy and or make them duel with your honorable shaktar-doobries. :D
Washable blood will cover your appartment - completely stink-free! ;)
Excellent way to relieve stress by manhandling the whiny and stinky small toys! :lol:

Dette innlegget er endre av Dani: 23/05-2012 - 10.27


Does not roll for damage, only death!

-D20
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#92 Bruker er logget av   Dariok 

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Postet 28/05-2012 - 14.57

Med en deathrate på 0.8 karakterer per session og hvis mitt overslag er riktig ca 250c tjent per karakter, hvor mye skylder gruppa LAD?
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#93 Bruker er logget av   Ole von der Fossheim 

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Postet 28/05-2012 - 17.32

masse
Postet bilde
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#94 Bruker er logget av   Dani 

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Postet 29/05-2012 - 07.20

Det var hovedsaklig Bloodlust, stormeren, som måtte betale i dyre dommer da han fikk skytt i stykker ryggraden etter et møte med "Mama's Boys". Bortsett fra dette så døde Light og Sin ved å blø ut. Tarki fikk armen kappet av med et vibrovåpen, noe LAD fisket med seg når de hentet liket. Hadde armen blitt "lost in time and space" hadde de måtte grodd frem ny arm, noe som hadde skapt gjeld. Jeg har også senket prisene for LAD med tanke på betaling per HP som normalt ganges med en sum (alt etter hvor man er skadet). Det kan bli fortsatt bli dyrt å dø om man blir skytt skikkelig i stykker. Litt morsomt å tenke på at alt dette har skjedd mens de er på sin første blå Blueprint, og det har gått mindre enn en uke siden de startet. De har jo satt seg på et Hunter Sheet i tillegg, noe som har gikk dem en del mer død, overraskelser, fiender og dårlig rykte enn forventet. Men alt dette kan fikses med litt list, forsiktighet og mindre "triggerhappiness"! :D

Ellers vil jeg si at Maria kommer tilbake med Miewyn (så lenge folk slutter å ta gjøre fæle ting med barn), Wolf sin karakter med Masterson forsvinner (sansynligvis) etter denne uka, og at jeg vil tilby, etter oppfordring, den sjette plassen gruppa til Dariok - om han aksepterer og resten gir tommelen opp. ^^



For de som ønsker et oversiktlig tankekart over personer, grupper, gjenger, organisasjoner etc. i forhold til All Blue, så bare gi beskjed. Dere kan få tilgang til bubbl.us informasjonen min. Legg bare til: "Verjigorm"



Ok folkens. Jeg legger ved bilde av oversikten.

Vedlagt fil  Project-All-Blue_1j37bp02.jpg (467.38K)
Antall nedlastninger: 15

Dette innlegget er endre av Dani: 09/06-2012 - 09.21


Does not roll for damage, only death!

-D20
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#95 Bruker er logget av   Dane_VII 

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Postet 03/06-2012 - 00.00

Nytt bilde av Sin "Weeping Death" Spades. Tegnet iløpet av session idag! :)

Neste karakter som skal tegnes er Exstacy!
Send gjerne en detaljert beskrivelse til meg, Ole! Så skal jeg tegne så fort som mulig! :)

Postet bilde

Jeg vil forresten også rekke å si YAY! Ingen members døde sist session!

Dette innlegget er endre av Z4karum: 03/06-2012 - 12.41

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#96 Bruker er logget av   Harms the Hacked 

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Postet 04/06-2012 - 13.04

Kunne vi tatt en offisiell "in-game" avstemning her på tråden om navn-bytte? Jeg vil gjerne bytte navn, og det virker som om resten av gruppa vil det også. En god grunn til det kan jo være å prøve å legge bak seg bad rep. feks.Postet bilde
Mvh

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#97 Bruker er logget av   Noggi 

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Postet 04/06-2012 - 13.39

Skal vi bytte navn igjen? Har syndicate allerede skitnet til navnet dems?
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#98 Bruker er logget av   Dani 

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Postet 04/06-2012 - 13.49

Vis innleggNoggi sa den 04/06-2012 - 13.39:

Skal vi bytte navn igjen? Har syndicate allerede skitnet til navnet dems?

Dere heter fortsatt: " The Ultra Marines " XD

Er det noen som vet om det går eller hvordan man legger inn en avstemning rett inn i et innlegg? :?:

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#99 Bruker er logget av   Harms the Hacked 

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  • Navn:Hanna Harms

Postet 04/06-2012 - 13.50

Vis innleggNoggi sa den 04/06-2012 - 13.39:

Skal vi bytte navn igjen? Har syndicate allerede skitnet til navnet dems?


Vi byttet aldri navn til syndicate :) Vi heter fremdeles Ultra Marines. Derfor lurer jeg på om vi kan stemme på forumet her over forskjellige navn og bytte til den som får flest stemmer.

Jeg kan knipse frem en avstemming =)

Dette innlegget er endre av Harms the Hacked: 04/06-2012 - 13.52

Mvh

Frk. Harms
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Postet 04/06-2012 - 13.53

Det er nå en pool i det øverste innlegget
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